Particle Auth acts as the core authentication and interaction component within Particle WaaS, powering wallet creation and management via social logins.
Particle Auth fundamentally acts as the all-in-one SDK for facilitating authentication (wallet creation) and utilization (account interaction) within Particle’s Wallet-as-a-Service.
Available across seven different platforms and six different languages, Particle Auth aims to be a universally accessible means of integrating Particle’s WaaS within any Web3 application, enabling Web2-adjacent onboarding and embedded wallet interaction.
Interacting with Particle Auth within web applications using either JavaScript or TypeScript.
Interacting with Particle Auth within Desktop games made on Unity using C#.
Interacting with Particle Auth within Mobile games made on Unity using C#.
Interacting with Particle Auth on Android using Kotlin.
Interacting with Particle Auth on iOS using Swift or Objective-C.
Interacting with Particle Auth within applications made using Flutter.
Interacting with Particle Auth within applications made using React Native.
Interacting with Particle Auth within applications made using Unreal Engine.
Interacting with Particle Auth within applications made using Cocos.
Particle Auth acts as the core authentication and interaction component within Particle WaaS, powering wallet creation and management via social logins.
Particle Auth fundamentally acts as the all-in-one SDK for facilitating authentication (wallet creation) and utilization (account interaction) within Particle’s Wallet-as-a-Service.
Available across seven different platforms and six different languages, Particle Auth aims to be a universally accessible means of integrating Particle’s WaaS within any Web3 application, enabling Web2-adjacent onboarding and embedded wallet interaction.
Interacting with Particle Auth within web applications using either JavaScript or TypeScript.
Interacting with Particle Auth within Desktop games made on Unity using C#.
Interacting with Particle Auth within Mobile games made on Unity using C#.
Interacting with Particle Auth on Android using Kotlin.
Interacting with Particle Auth on iOS using Swift or Objective-C.
Interacting with Particle Auth within applications made using Flutter.
Interacting with Particle Auth within applications made using React Native.
Interacting with Particle Auth within applications made using Unreal Engine.
Interacting with Particle Auth within applications made using Cocos.