Particle Auth for Unreal Engine

Extending beyond directly programmatic implementations, Particle Auth also features full support for Unreal Engine 5 through a no-code interface, enabling the integration of Particle’s Wallet-as-a-Service in a familiar and straightforward environment when building games on Unreal Engine.


Getting Started

Getting started with the Particle Auth Unreal Engine SDK is simple, although you must manually download and install the SDK using the particle-unreal GitHub repository.

To install:

  1. Open your project’s root directly (you’ll find your .uproject file here).
  2. Create a new directory, Plugins, or skip this step if Plugins already exists.
  3. Navigate to Plugins/ParticleSDK within particle-unreal and copy it to your Plugins directory.
  4. Open the Unreal Engine 5 editor, head over to Menu, then Edit, and finally Plugins, in which you’ll find an option to enable ParticleSDK.

Examples of utilization

Initialization

To begin, you’ll need to create a config object with your projectId, clientKey, and appId filled in.

Follow the quickstart tutorial to set up a project and find the required keys: Create a new project.

After retrieving and setting the necessary values, you must call the Init function to complete the initialization. The Init function accepts the following parameters:

  • Default Browser Widget: Typically set to W_ExecuteWebBrowser. If you prefer to use a custom WebBrowser blueprint, you can do so if it follows the structure of W_ExecuteWebBrowser.
  • In Config: This links to the previously defined configuration object containing projectId, clientKey, and appId.
  • In Theme: An optional JSON string for customization. For more details, see Particle Auth Set Auth Theme.
  • In Language: Specifies the language used in the modal. Options include en, zh-cn, zh-tw, ja, or ko.
  • In Chain Name & In Chain Id: Defines the primary chain to be used, either EVM or Solana. For details on specific chainId and chainName configurations, refer to EVM Chains Structure.
Particle Network app Unreal.

Login

The Login function is the core method for onboarding and account creation/sign-in within Particle Auth on Unreal Engine. It supports social logins and includes the following parameters:

  • Preferred Auth Type: (Optional) Specifies the authentication method. Options include:

    • phone for phone-based logins (sends a verification text and links the account to a phone number).
    • email for email-based logins (sends a verification email and links the account to an email address).
    • jwt for custom authentication using JWTs.
  • Account: (Optional) Used to pass the expected values for an email address, phone number, or JWT.

Upon successful login, the function returns a JSON string containing detailed user information (such as email or phone, addresses, UUID, token, etc.) as event data.

Particle Network app Unreal.

Sign Message

To prompt a standard message signature (for general strings, not typed data), you can use the SignMessage blueprint.

This blueprint displays a signature request for the end user to confirm. The SignMessage function includes the following parameter:

  • Message: The message to be signed by the user. For EVM chains, this should be a standard UTF-8 string. For Solana, it should be a base58 string.

Upon successful confirmation, the signature is returned as event data via OnSignMessageEvent.

Particle Network app Unreal.

Sign and Send Transaction

SignAndSendTransaction is the core method for sending transactions on EVM and Solana.

When called, it prompts the user with a transaction, allowing them to either confirm and push it to the network or reject and cancel the operation. The SignAndSendTransaction blueprint includes the following parameter:

  • Transaction: A string representing the transaction object/structure to be sent. For EVM, this should be a standard UTF-8 string; for Solana, it should be a base58 string (it can be a stringified object).

You can also use the MakeEvmTransaction helper method to generate an EVM transaction, which can then be attached to the Transaction parameter in SignAndSendTransaction for no-code transaction creation.

Upon a successful signature, the event data, including the signature, is returned via OnSignAndSendTransactionEvent.

Particle Network app Unreal.

Sign Typed Data

On EVM chains, you can use SignTypedData as an alternative to SignMessage for signing structured (typed) data.

The SignTypedData blueprint includes the following parameters:

  • Message: The data to be signed is provided as a standard JSON string containing the data structure.
  • Version: Particle Auth supports all three versions of eth_signTypedData: v1, v3, and v4. By default, v4 is used.

Upon confirmation, the signature is returned via OnSignTypedDataEvent.

Particle Network app Unreal.

Sign Transaction

SignTransaction is a Solana-specific method for signing a transaction without pushing it to the network. The SignTransaction blueprint includes the following parameters:

  • Transaction: A base58 string representing a valid transaction structure to be signed.

Upon a successful signature, the completed signature is returned via OnSignTransactionEvent.

Particle Network app Unreal.

Sign All Transactions

The plural counterpart, SignAllTransactions, is another Solana-specific method for signing multiple transactions collectively without pushing them to the network.

The SignAllTransactions blueprint includes the following parameters:

  • Transactions: An array of base58 strings, each representing a valid transaction to be signed.

Once the function completes and the signatures are generated, they are returned via OnSignAllTransactionsEvent. .

Particle Network app Unreal.